

The hands-on mission I played involved several terrain types, including a battle in a village.
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The whole experience was well paced and exactly the sort of thing I want to see in an RTS, so I’m very keen indeed to play the full game when it launches in November. The mission also encompassed different strategic environments – trenches, open desert, and a village – giving an idea of the different ways units can be deployed and fight depending on the terrain and available resources.
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Working out how to implement airstrikes was an interesting experience – the changing combat areas meant I might call in the Stukas, to take out British units, have my own units advance, and then everyone got caught in the bombing zone. The Afrika Korps will be a playable faction in Company of Heroes for the first time.Ĭapturing field guns was present in Company of Heroes 2 and it’s definitely back here I had a great experience when a squad of infantry were able to fight their way to an abandoned field gun, capture it, then turn it on a troublesome British tank that had been blocking my path. One aspect I really liked was the ability (with the appropriate unit) to salvage enemy vehicles and repurpose them for your own use – rather than trying to crank out panzers, I was able to salvage a number of British tanks to swell my ranks.

The mission was a great opportunity to try out some of the different vehicle and infantry types – notably Panzer tanks, grenadier infantry, 88mm artillery, and Stuka dive-bombers. The mission cast the player as the German Deutsches AfrikaKorps (DAK) attacking a British position, aided by Italian units (played by AI). I was very impressed with what I experienced. Company of Heroes 3 (developed by Relic Entertainment and being published by Sega for PC) is set in Africa and Italy during WWII and I’ve had the chance to play a hands-on preview of the game.
